Thursday, May 17, 2012

Introduction to Liesl Wuest, Instructional Designer


Hi, I am Liesl Wuest and I am really happy to be joining the Culture and Communication Department as your Instructional Designer! I have been working in Instructional Design and higher education since 2006 and before that I worked in both education and graphic design. I have a degree in Graphic Design from the University of Notre Dame and a graduate degree in Instructional Technology from Lehigh University.

Although I am new to the department I am not new to Drexel. From 2006-2008 I was an Instructional Designer at Drexel e-Learning so I may have even worked with some of you before! From 2008-2011 I worked as an Instructional Technology Specialist at Mount Ida College in Newton, MA, just outside of Boston. Mount Ida is a smaller school and there I was responsible for developing all online and hybrid courses with faculty, training faculty in instructional design and technology, and running the course management system. While there, I also had the opportunity to teach a freshman seminar course which I really enjoyed. In the summer of 2011 I moved back to the Philadelphia area and have been working part time with Drexel e-Learning since September. In March I presented at the e-Learning 2.0 conference hosted by Drexel on Developing an LMS (Learning Management System) Site for face-to-face courses and I have also made a few presentations on the use of Web 2.0 tools in online courses.

As an Instructional Designer, I really enjoy working closely with faculty, content experts and program directors to design and develop online courses. I use my background in education, instructional technology, course development and graphic/web design to develop engaging learning materials, activities, and assessments that meet the learning objectives of the course. I am very excited to meet all of you and collaborate with you to enrich the learning experience of all of our students. I am currently working in Rob D’Ovidio’s office in PSA 203 on Tuesdays and Thursdays, so please stop by and say hello! I can also be reached Monday-Friday at lmm88@drexel.edu and have reserved Thursday from 11-12 as drop in or virtual office hours. To meet virtually, please use my Adobe Connect Meeting Room linked here.

Wednesday, May 16, 2012

Streaming Multimedia in Courses


Faculty at Drexel are using an increasing number of video and multimedia materials in their online and face-to-face courses. In order to support and facilitate the use of these materials by faculty and students, Drexel University Libraries can provide digitized videos and DVDs through the online reserves service. Faculty who are assigning video content in a course may request that the library make this content available on the University’s rich media server, so that enrolled students -- either on campus or at a distance -- may view and review the required materials at any time during the term. This content is only available to enrolled students and is password protected. Students may access this content through the libraries’ course reserve system or, preferably, through the appropriate course management software.
Only materials owned by the library or the faculty may be provided via the online reserves service. If the library does not own a particular video or DVD, we will attempt to acquire the title, within the limits of our budget and our collection development policies. If the material is the faculty member’s own product and the faculty member holds the copyright, the library will accept a copy for the collection for the term it is being used.
Since the digitizing process takes considerable time, we ask that faculty make their requests as early as possible, using the Online Reserves Service form.
Drexel University Libraries provide this service in accordance with U.S. Copyright Law. The libraries consider each request on a case-by-case basis and look to the four factors of the Fair Use provisions for guidance. Some requests may not meet the definition of fair use; in those cases, the library can assist faculty members as they seek to obtain the required permissions and/or licenses.
The Libraries and the Office of the General Counsel have been reviewing our Reserves procedures to confirm that continuing, appropriate attention is given to intellectual property rights.  We anticipate some changes to our process, and library staff will be prepared to assist faculty with any questions.  Processing times for new items may take longer, so please submit reserve requests as soon as possible.  The Libraries have identified and are actively pursuing technology that can streamline the process and speed processing time in light of the updated procedures.

As part of the Libraries review of intellectual property rights for course reserves, all e-reserves and streaming videos will be de-activated effective September 6th.   All e-reserve and streaming video reactivation requests will need to be re-submitted online in order to be ready for the Fall 2011 term.  You can reactivate your items by using Online Reserves Service form 

Deirdre Childs
Head of Access Services
Drexel University Libraries
P | 215-895-6785
F | 215-895-2070

Library Assistance

Mr. Milliken is willing and able to assist you and your online students. Please post his information in your course and encourage students to use this valuable resources.


Larry Milliken
Librarian for Humanities/Social Sciences
Hours M-F:  8:30 am - 5:30 pm 
Hagerty Library, Room 131 
larry.milliken@drexel.edu
215-895-2765

Virtual Office Hours: Meet with me online via your web browser. Monday and Thursday 3pm to 4pm 

http://drexelmeeting.na4.acrobat.com/r55763449/

Cyndi's Favorite Online Course Resources

compiled by Cyndi Rickards

Bucks county community college has a fabulous netiquette quiz online. The quiz asks students to consider common netiquette scenarios and choose from multiple-choice answers. After scoring, the correct answers and explanations are explained.

This new website has everything a Drexel Online Program student will need. I encourage you to post this in all of your courses. Look for a Faculty Drexel Express coming soon!

Why we don’t use Wikipedia as an academic source:
Students often cite Wikipedia as an academic source despite continued direction. Steven Colbert addresses the reality and legitimacy of Wikipedia in this clip.

Practice Simple and Effective Course Design—Use the Learning Experiences Framework

by Judith V. Boettcher


Designing courses, whether for on-campus or online experiences, can be complex and overwhelming. There is seldom enough time to do all that we want to do; there are seldom opportunities to brainstorm with other faculty or consult with instructional designers.
Here is an approach to analyzing and planning learning experiences that you might find useful. It is a straightforward, practical and manageable way to approach designing learning. It is called the Learning Experiences Framework.

The Four Basic Elements
Just as the ancients believed that the complexities and wonder of the earth are all comprised of some variation of the four elements of fire, earth, wind and water, the Learning Experiences Framework focuses on four basic elements that can account for all the complexities and wonders of teaching and learning experiences:
1.the Learner; 2.the Mentor (also called faculty, instructor, tutor, director); 3.the Content (including the knowledge, skill or attitude to be learned); and 4.the Environment in which the learning is to occur.
For example a biology student, the learner, may be running a simulated lab experiment. This resource, likely developed by an expert, was probably selected by the mentor for this learner. The knowledge and skill to be acquired—the content—are the abilities to run the experiment and understand the “so what” and the “use” of the knowledge. The environment is the sum of all the tools, and possibly a lab partner in that learning experience.
Similarly, a pilot—the learner—running a simulator may be immersed in an emergency situation, the sequences both random and yet not, that are set in motion by the mentor/director of the experience. The environment includes the simulator; the particular skill set for managing the emergency is the content.
In a popular online learning experience, the faculty mentor designs a discussion forum, posts the requirements and the rubrics, and then acknowledges, facilitates and wraps a discussion.
In all these designs the learner is at the center of the experience. The mentor/director is very involved in the design and selection of the resources and requirements, but manages and directs the actual learner experience from the sidelines, similar to a coach or a movie director.
Let’s take a closer look at each of these four elements of teaching and learning design.

The Learner
The key design questions for learners are:
• Who are they? and
• What do they hope to do or to be?
During a learning experience the learner is on a stage following the teaching direction to do what is needed to acquire the knowledge, practice the skill, and identify and articulate attitudes and ideas. In designing learning experiences one of the most important concepts is the “zone of proximal development” developed by Lev Vygotsky, a 20th century learning theorist.
The zone of proximal development is the readiness zone of learning for any individual. This zone is what pulls the learner forward to new skills and competencies. The zone explains what is most often happening when students say that they are totally “lost.” They are probably outside their zone.
In a perfect world, we would know the zone of proximal development for each student. When designing, however, we need to make the best guess as to learners’ probable zones and then refine those estimates during a course.
This means course designs needs to include strategies for hearing the learner’s voice, so that we know what they know and what they think they know.
What design techniques engage learners and draw them into experiences?
We do know this. Learners are drawn to puzzles, simulations, games, and “what if” scenarios. Rather than reading or listening, learners like to do, talk, move, create, and share. They like to be in charge of what they are doing and they want to do it with others. They like to focus on the how, not the what of things.
A social media researcher, currently at Duke University, K. Hayles, has asserted that learners are particularly engaged when they experience feelings of "autonomy, competence, and relatedness." Not surprisingly, these are the feelings that users of the newer social media tools such as Facebook, tweeting and texting enjoy and may explain some of their popularity.

The Mentor
Two key design questions for the mentor include:
• How do I best mentor learners? and
• How do I best direct and support learners through the
instructional events, and the need to assess and certify the student learning?

A course design should specify the mentor behaviors that best support and direct learners towards the performance goals.
Just as learners are very individual, so too are faculty. Thus course designs need to be flexible so that faculty can shape designs to their skills and capabilities within a range of program requirements. Mentors need to be ready to support learners with the tools and resources available within the environment.

The Content
The content/knowledge element of design answers the questions:
• What are the core concepts and skills to be acquired and developed by the course experience?
• What are the resources that will be used? and
• How and when will learners access those resources?
The design of most courses begins with a set of performance goals and learning outcomes. Then a series of experiences within a course are designed to achieve those goals. To have a good fit of the learning goals and the learner, the content needs to be able to be personalized and customized. A good approach for this is to think of the course content in four layers:
• Core concept resources
• Resources that “situate” or place core concepts in
simple context
• Resources that focus on using core concepts in more
complex scenarios
• Resources for supporting customized and personalized
learning
More and more applications are about creating, generating and organizing information and content rather than reading or listening to resources. This means that some of the resources may be tools that learners use to record, explain, reflect on their learning. Learners will gravitate to programs that integrate the generation and analysis of shared, spontaneous content. Wiki and blog tools and other social networking and immersive environments are excellent tools for involving students in problem-solving and authentic contexts.


The Environment
The environment element is everything else associated with the learning experience. The environment is every- thing, human and non-human, that learners interact with to learn. The environment answers the questions of:
• Where will learners be learning? • When, will learners be learning? • With whom will learners be learning? and • With what resources will learners be learning The most fundamental truth about environment is that it makes a difference.
As in the earlier examples, the learning environment might be an immersive experience such as a simulator or a lab environment. In problem-solving and other virtual immersive experiences the environment might be Second Life. For other experiences the environment may mean col- laborating with other learners using SKYPE, an online classroom application, or the plain old telephone. It may mean using the social media tools such as blogs, wikis or listening to or creating podcasts. It can mean reading or writing or working in a study group at a local wi-fi equipped coffee shop or library.

Conclusion
Designing learning is never quite finished as learners’ brains and lives are as unique as their DNA. So when we design a course, we design for the probable, expected learners, and then customize and personalize for the actual, specific learners.

Reprinted from Distance Education Report, June 1, 2010.